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Design · Beginner

Product Design Foundations

Go from a blank canvas to a usable, tested interface: research, wireframes, prototypes and handoff.

4.8 (2,140 students)Created by Aline IngabireUpdated August 2026

What you'll learn

  • Run a lightweight user research study and turn it into findings
  • Sketch and wireframe a flow before touching a tool
  • Build an interactive prototype in Figma
  • Give and receive design feedback that actually helps
  • Hand a design off to engineering without the back-and-forth

About this course

A practical, project-based introduction to product design. You'll design a real mobile flow end to end, the same way a design team at a Kigali startup would.

By the end you'll have a portfolio-ready case study, and the vocabulary to work with engineers and product managers.

  • Figma
  • User research
  • Wireframing
  • Prototyping

Course content

4 modules · 12 lessons · 18 hours

  • 8 video
  • 1 reading
  • 1 resources
  • 1 quiz
  • 1 assignment
Module 1. Understanding the problem3 lessons · 47 min
  • Why design starts with research12 min
  • Talking to five users20 min
  • Turning notes into a problem statement15 min
Module 2. From sketch to wireframe4 lessons · 49 min
  • Paper sketching, fast10 min
  • Low-fidelity wireframes in Figma25 min
  • Feedback guide6 min
  • Check: research and wireframes8 min
Module 3. A working prototype3 lessons · 68 min
  • Components and variants22 min
  • Wiring up an interactive prototype28 min
  • Usability testing your prototype18 min
Module 4. Handoff2 lessons · 76 min
  • Preparing files for engineering16 min
  • Project: design a job application flow60 min
AI

Instructor

Aline Ingabire

Senior Product Designer, Kivu Labs

Ten years designing fintech and health products across East Africa.

Student ratings

4.8

2,140 students

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78%
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