Design · Beginner
Product Design Foundations
Go from a blank canvas to a usable, tested interface: research, wireframes, prototypes and handoff.
4.8 (2,140 students)Created by Aline IngabireUpdated August 2026
What you'll learn
- Run a lightweight user research study and turn it into findings
- Sketch and wireframe a flow before touching a tool
- Build an interactive prototype in Figma
- Give and receive design feedback that actually helps
- Hand a design off to engineering without the back-and-forth
About this course
A practical, project-based introduction to product design. You'll design a real mobile flow end to end, the same way a design team at a Kigali startup would.
By the end you'll have a portfolio-ready case study, and the vocabulary to work with engineers and product managers.
- Figma
- User research
- Wireframing
- Prototyping
Course content
4 modules · 12 lessons · 18 hours
- 8 video
- 1 reading
- 1 resources
- 1 quiz
- 1 assignment
Module 1. Understanding the problem3 lessons · 47 min
- Why design starts with researchVideo12 min
- Talking to five usersVideo20 min
- Turning notes into a problem statementReading15 min
Module 2. From sketch to wireframe4 lessons · 49 min
- Paper sketching, fastVideo10 min
- Low-fidelity wireframes in FigmaVideo25 min
- Feedback guideResources6 min
- Check: research and wireframesQuiz8 min
Module 3. A working prototype3 lessons · 68 min
- Components and variantsVideo22 min
- Wiring up an interactive prototypeVideo28 min
- Usability testing your prototypeVideo18 min
Module 4. Handoff2 lessons · 76 min
- Preparing files for engineeringVideo16 min
- Project: design a job application flowAssignment60 min
Instructor
Aline Ingabire
Senior Product Designer, Kivu Labs
Ten years designing fintech and health products across East Africa.
Student ratings
4.8
2,140 students
5
78%
4
16%
3
4%
2
1%
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